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Yahtze & Potatoe head yahtze

2 Classic Games Yahtze the original and Mr. Patatoe head Yahtze

2 pds, 12 x 12 x 9 large priority box shipping


Yahtze Jr. - Mr. Potato Head (for ages 4 and up).

CONDITION:

Excellent

Manufacturer:

Hasbro

Category:

Game Collectors

Distributor:

Retail

Manuals / Box:

Excellent / Good

Mounts / Add ons:

All Present (as seen)

Functionality:

Excellent

ISBN / ID:

076930416372

Weight:

1 pds

Lot:

CGS - B9

Dimensions:

8 x 6 x 6 (Boxed)

 

 


Notes: Comes in Original BOX


INSTRUCTIONS

For 2 to 4 Players • AGES 4 and Up

Contents

  • 5 Dice • 20 Scoring Tokens • MR. POTATO HEAD Dice Cup
  • Scoreboard

Score the most points by rolling the dice and matching as many of the same MR. POTATO HEAD body parts as you can. On each turn you can roll up to three times. The more body parts you match the more you score!

Before You Begin

  • Carefully punch out the 20 scoring tokens from the cardboard parts sheet. Discard the cardboard waste.
  • To use MR. POTATO HEAD as a dice cup, remove his hat and shoes and set them aside. (Those with little hands may need to use both hands to hold the dice cup.) Now you're ready to play!
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    Mr. Potato head yahzee (2)
    To Begin
  • Take 5 scoring tokens OF THE SAME COLOR. Each player does the same. NOTE: There will be unused scoring tokens left over in 2- and 3-player games.
  • Put the 5 dice into the MR. POTATO HEAD dice cup.
  • Put the scoreboard within easy reach of all players.
  • How to Play

    The youngest player goes first. Play continues clockwise.

    NUMBER OF TURNS

    The number of players determines how many turns each player takes in a game.

  • In a 2-player game, each player has 5 turns.
  • In a 3-player game, each player has 4 turns.
  • In a 4-player game, each player has 3 turns.
  • WHAT TO DO ON YOUR TURN

    On each turn, you may roll the dice UP TO THREE TIMES, trying to roll as many of the same MR. POTATO HEAD body parts as you can. Add up the matching dice of that part. Then mark your score by placing its matching token on the scoreboard. This ends your turn.

    ROLLING THE DICE

    On your first roll, roll all five dice. Set aside any dice that you may want to keep. If you have dice that match, you could stop rolling now and score - - or you could continue to roll, hoping to score higher!

    For your second and third rolls, you may pick up ANY or ALL of the dice and roll them again. You can change which body part you are trying to match at any time!

    You could score after your second roll, if you wish. If you decide to roll a third time, however, your dice are final and you must add up your turn's score. Your turn is then over

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  • Yahtzee by Milton Bradley 1998 (for 8-Adult).
  • CONDITION:

    Excellent

    Manufacturer:

    Milton Bradley

    Category:

    Board Game

    Distributor:

    Retail

    Manuals / Box:

    Excellent

    Mounts / Add ons:

    All Present

    Functionality:

    Excellent

    ISBN / ID:

    032244009501

    Weight:

    14 oz’s

    Lot:

    GRGS - B9

    Dimensions:

     10.5 x 8 x 3 inches

     

     


    Notes: All Components look brand new, score card doesn’t even looked like it was used.
        
    Components:
    1. Contents: 5 dice, dice cup, 10 bonus chips, score pad

    2. Object:
      Roll dice for scoring combinations, and get the highest total score.
  • Game Summary
    1. On each turn, roll the dice up to 3 times to get the highest scoring combination for one of 13 categories. After you finish rolling, you must place a score or a zero in one of the 13 category •-- boxes on your score card. The game ends when all
    2. players have filled in their 13 boxes. Scores are totaled, including any bonus points. The player with the highest total wins.
  • How to Play
    1. Each player takes a score card. To decide who goes first, each player in turn rolls all 5 dice. The player with the highest total goes first. Play then passes to the left.
  • Taking A Turn
    1. On your turn, you may roll the dice up to 3 times, although you may stop and score after your first or second roll. To roll the dice, place them in the dice cup, shake them up, and roll them out.
    2. First roll: Roll all 5 dice. Set any "keepers" aside. You may stop and score now, or roll again.
    3. Second roll: Reroll ANY or ALL dice you want - even "keepers" from the previous roll. You don't need to declare which combination you're rolling for; you may change your mind after any roll.
      • You may stop and score after your second roll, or set aside any "keepers" and roll a third time.
    4. Third and final roll: Reroll ANY or ALL dice you want. After your third roll, you must fill in a box on your score card with a score or a zero. After you fill in a box, your turn is over
  • Scoring
    When you are finished rolling, decide which box to fill in on your score card. For each game, there is a column of 13 boxes. You must fill in a box on each turn; if you can't (or don't want to) enter a score, you must enter a zero. Fill in each box only once, in any order, depending on your best scoring option.
  • The score card is divided into an Upper Section and a Lower Section. Scoring combinations for each section are explained below.
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    Yahtzee MB board game (2)
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